Each time a prominent prize-giving event approaches, you'll find a demand to include additional classifications to acknowledge underappreciated efforts and satisfy the passions of enthusiasts with niche passions.
A fellow writer made the case for a horror game category. That would be fantastic. The same goes for strategy board titles, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize just as with other single-minded supporters, I have a cast-iron argument supporting my request stands as crucial above others. The demand is this: We need an award type for logic-based games.
Organizing Gaming Categories
Categorizing art by genre defies precise measurement; it’s very subjective, and typically generate discussions resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. But it is an unavoidable compromise in the world of gaming, which are so diverse they hardly constitute as a single art form.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
The major gaming awards currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications successfully include many game types, allowing placement accommodating various experiences.
Not so for logic-based experiences. No appropriate category exists for their placement. Consider three of recent excellent titles, each quite distinct: the architectural riddles of one title, the pulse-pounding block-matching from another release, thought-provoking social scenarios from additional release. Where could they possibly go within current classifications? Simply put, no category fits.
Recognition Challenges
Numerous examples exist excellent brain-teasers launched regularly that have no home at major award shows, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.
- One classic puzzle game got overlooked for anything in 2014
- A different innovative game missed out during that ceremony
- Popular arranging title got ignored that year
- Just some logic titles scraped into niche award types
Significance of Puzzle Games
Commonly they're small games, however the design in brain-teasers is of massive significance. Famous handheld logic titles count as most engaged experiences in the world maintaining this status for over a decade.
The iconic tile-matching title competes with popular creative games claiming status as best-selling game of all time; it additionally competes for top gaming experience. Puzzle games are foundational to the art of video games, and engaging across multiple categories.
Proposal and Rationale
Brain-teasers wouldn't encounter that issue. You could fill a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, given the need to exclude many worthy titles.
And to reiterate, these are games lacking appropriate categories at major gaming awards. Brain-teaser creators are working at the challenging frontier game development, developing some of the purest expressions of the video game form. Comparable to cinema stunt performers, they deserve recognition. We shouldn't delay decades.